Dice, spinners, number lines and other manipulatives built for a projector, sized for the back row and usable with no setup.
-
Dice
Roll up to six dice with 6, 10, 12 or 20 sides. Pips up to six because they are quicker to read than a numeral, numerals above that because nobody can count twenty pips.
-
Spinner
A fair spinner for probability work. The pointer turns rather than the wheel, so the numbers stay the right way up and a class can read them out.
-
Number line
Pick a start and an end and the jump between them is drawn as an arc with the calculation written underneath. Any range, any step.
-
Fraction bars
Two bars the same length, each cut into equal parts. Shade some of each and the comparison stops being a guess — 2/3 and 3/4 are hard to order as numbers and obvious end to end.
-
Base-ten blocks
A number built from flats, rods and units, drawn to scale with each other. A hundred is visibly a hundred: a ten-by-ten square you can count the edge of.
-
Hundred chart
One to a hundred, with skip counting laid over the top. Counting by fives makes two columns, by tens makes one, by nines makes a diagonal — and the diagonal is the lesson.
-
Clock
An analogue clock with a digital readout and the time in words. The hour hand moves with the minutes, the way a real clock does, so twenty to four does not show the hour hand parked on three.
-
Geoboard
Tap pegs to build a shape, then read its area and perimeter. The area is exact; where the sides run diagonally the perimeter is not, and the tool says so rather than rounding quietly.
-
Timer
A big quiet timer for the front of a room. No sound, because a timer that beeps startles the child who is still working instead of telling them anything.
-
Name picker
Picks a name at random and will not pick it again until the whole class has had a turn. The names stay in the tab and are never saved anywhere.
First up
- 01 Beginner
Addition
Teacher ToolsNot built yet - 02 Beginner
Subtraction
Teacher ToolsNot built yet - 03 Beginner
Multiplication
Teacher ToolsNot built yet